8/11/2023 0 Comments Timberborn pine resinThe game is now available for PC and Mac via Steam, GOG.com, and Epic Games Store. Timberborn was released into Early Access on September 15, 2021, selling over 130,000 copies in the first week and maintaining 95% positive Steam reviews ever since. Inventing a beaver Perpetuum mobile was the first thing they tried with the new pump and water wheels.” We’re lucky to have the kind of players that are as creative as they are hell-bent on breaking the game. It was a good call, as evidenced by the number of tweaks we made to water physics alone. But since there was a lot more content to this update, we launched the game’s experimental branch to test it there first. Bartlomiej Dawidow, Timberborn’s lead designer, comments: “Infinite metal production and vertical water transport were among the top requested features so including them in the first big patch was a no-brainer. The new content comes to Timberborn Early Access after a period of testing on the game’s experimental branch. Update 1 also adds new resources such as aquatic plants, new attractions including mud baths, and more. This high-end structure allows the player to build dams and artificial reservoirs on elevated terrain, increasing the odds of the colony’s survival. Beavers of the future smelt it and use it in advanced buildings such as the new mechanized water pump. Rich in scrap, underground human ruins are now scattered across drought-stricken maps, ready to be mined for metal. Storage warsMaintaining the warehouses in their current state can be tedious, especially in larger colonies with tons of goods and multiple districts in operation.With Update 1, Timberborn expands its post-apocalyptic beaver production chains. That’s why for Update 3, we are redesigning the entire system to make it easier to control what is stored where. Please note that this rework affects a key in-game system - treat what we describe below as a work in progress, as it may undergo significant changes before Update 3 even hits the Experimental branch.įirst of all, we are getting rid of the messy warehouses that accept anything from potatoes to golem limbs. Each warehouse will now only store a single resource picked by the player. To implement that change and make manipulating the numbers easier, we are rebalancing the capacities and redesigning the warehouses. Folktails, of course, keep their unique Underground Warehouses. Warehouses’ UI no longer includes the ‘Desired’ amount setting. We found it to be widely misunderstood and with the redesigned storage system, it would be even less useful. As a consequence, the ‘Distribute goods between warehouses when idle’ checkbox has also been removed. My very first playthrough This was on Twitch but Im posting it to YouTube. We are considering adding some form of warehouse priorities as a substitute for Desired amounts - let us know your thoughts!Īt the same time, resource-specific piles and tanks (such as Log Piles or Catalyst Tanks) are going away, replaced with universal storage units that work similarly to the new warehouses. Bear with me, this is me learning the game and there are plenty of mistakes be. To store fluids (Water, Biofuel, Maple Syrup and Pine Resin), your beavers will use three new universal tanks of different capacities.ĭirt, Logs and Metal Scrap now use the Pile (or the stackable Industrial Pile if you’re Iron Teeth). The new system will introduce more visual variety to your colonies as a positive side effect. The stored good is always displayed on a model for each warehouse, pile and tank! And since crates containing goods are now color-coded, you can easily tell what that particular busy beaver is carrying without a single click.įinally, if you want to quickly see where your goods are stored, we are also introducing a special UI overlay to Timberborn. At a hit of a button, all warehouses display what and how much they hold. This opens the door to adding further overlays - as long as having them makes sense.
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